Saturday
Feb182012
Picking on Zombie Minesweeper
Here's a talk I gave at Full Indie almost a year ago, just after Zombie Minesweeper was released on Kongregate.
I talk about:
- Keeping the game fun and playable at all times -- possibly the pinnacle of iterative design.
- Different task-tracking methods for different parts of the production.
- A simple insight into procedural content.
Here is the powerpoint. (Make sure you have the Note panel showing.)
Not the greatest bit of public speaking I've ever done, but hey, it's a thing!
Reader Comments (1)
Zombie video games are full of suspense, horror and loving. Thousands of people love to see and play it.