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« Found Thoughts - Story vs. Gameplay | Main | Environment Phases »
Saturday
Feb182012

Picking on Zombie Minesweeper

Here's a talk I gave at Full Indie almost a year ago, just after Zombie Minesweeper was released on Kongregate.

I talk about:

 

  1. Keeping the game fun and playable at all times -- possibly the pinnacle of iterative design.
  2. Different task-tracking methods for different parts of the production.
  3. A simple insight into procedural content.

 

Here is the powerpoint. (Make sure you have the Note panel showing.)

Not the greatest bit of public speaking I've ever done, but hey, it's a thing!

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Reader Comments (1)

Zombie video games are full of suspense, horror and loving. Thousands of people love to see and play it.

August 4, 2016 | Unregistered Commenterhow to play minesweeper

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