Navigation
About

This is Graham's personal blog about game design, generative art, and whatever other interesting things grab his attention.

It may be slim now, but add it to your feed reader... There is more to come!

My other web-based bits

Categories
Search
Recent Bookmarks
Login

Entries in links (6)

Thursday
Oct042012

Code Sketching with Sketchpad.cc

So I've always been a little obsessed with "sketching" with code, ever since I learned to program in BASIC. Over the years there have been many tools come and gone which let me quickly bang out a simple (visual) idea. None of them have ever been "the one", though they've each had their pros and cons.

Lately I've been noodling around with Sketchpad.cc — basically Processing.js plus a simple online editor and gallery front-end.

There are always different metrics for what the "right" sketching tool is, but two that commonly rise up for me are:

  1. Easy to start a new project.
  2. Super ridiculously easy to share sketches.

 

While Processing.js may not be the most performance-capable sketching environment (in fact, it's terrible!), and the online editor at Sketchpad.cc may be slow and clunky and feature-poor... In those two criteria it blows pretty much everything else away.

The reason those two metrics matter so much is because they are the main obstacles between me actually making something and you actually seeing it. So in the end they carry a lot of weight!

There's probably some kind of lesson here about tool design, but I'll leave that to you.

Also, check out my gallery there. Just a few sketches, but hey, it's more than zero!

Monday
Feb222010

That Schell Game

There seems to be a bit of furor over that talk that Jesse Schell gave. I think it's much ado about nothing. Let me explain:

I saw a chart a ways back that looked something like this: (if you remember where this is from, let me know so I can link it...)

The implication being that there are all kinds of games out in that "unknown" area, and that in order to expand our art, we need to be exploring out into that unknown area. In general, I agree with this observation.

Mr. Schell's contention is that a fairly large slice of that pie consists of "Social Network Games", and another fairly large slice consists of "Making Games From Real World Things." And I agree, and await the future he describes with both eagerness and trepidation.

The general internet reaction, however, has been "ZOMG WOW. I don't want to make evil Big Brother games! Facebook evil! What happened to my beloved games!"

However: To me, a similar chart could be drawn up that looks like this:

Now imagine that only the right half of that chart had been "discovered", and you are a writer. All of a sudden someone comes along shouting, "We have no idea what the potential of books is yet! But I think you could collect a bunch of recipes and put them together in a 'Cooking Book', and sell these for millions!"

Well, yes, that's true. Does that mean that you should stop writing novels and start compiling cookbooks? Of course not!

Likewise: I joined the game industry primarily to craft escapist experiences. Are there other uses for games? Sure! Will my grocery store points card get more use if a talented game designer crafts a game around it instead of just a raw, boring point accumulation? Sure! But where I am, and where that is, are not really the same place.

As an aside: Everyone who has all these Big Brother fears from that talk... Well, you already have a grocery store points card, don't you? And you get bonus points for buying the off-brand cream corn, don't you? The future is now!

Saturday
May022009

Link Dump (weekly)

  • Its purpose is to provide a simple means of getting basic sound effects into a game for those people who were working hard to get a prototype done and don't have time to spend looking for suitable ways of doing this.The idea is that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound.

    tags: tool, free, games, sound, effects


Posted from Diigo. The rest of my favorite links are here.

Saturday
Apr112009

Link Dump (weekly)


Posted from Diigo. The rest of my favorite links are here.

 

Saturday
Mar282009

Link Dump (weekly)


Posted from Diigo. The rest of my favorite links are here.

Saturday
Mar142009

Link Dump (weekly)


Posted from Diigo. The rest of my favorite links are here.