Navigation
About

This is Graham's personal blog about game design, generative art, and whatever other interesting things grab his attention.

It may be slim now, but add it to your feed reader... There is more to come!

My other web-based bits

Categories
Search
Recent Bookmarks
Login

Entries in processing (5)

Thursday
Oct042012

Code Sketching with Sketchpad.cc

So I've always been a little obsessed with "sketching" with code, ever since I learned to program in BASIC. Over the years there have been many tools come and gone which let me quickly bang out a simple (visual) idea. None of them have ever been "the one", though they've each had their pros and cons.

Lately I've been noodling around with Sketchpad.cc — basically Processing.js plus a simple online editor and gallery front-end.

There are always different metrics for what the "right" sketching tool is, but two that commonly rise up for me are:

  1. Easy to start a new project.
  2. Super ridiculously easy to share sketches.

 

While Processing.js may not be the most performance-capable sketching environment (in fact, it's terrible!), and the online editor at Sketchpad.cc may be slow and clunky and feature-poor... In those two criteria it blows pretty much everything else away.

The reason those two metrics matter so much is because they are the main obstacles between me actually making something and you actually seeing it. So in the end they carry a lot of weight!

There's probably some kind of lesson here about tool design, but I'll leave that to you.

Also, check out my gallery there. Just a few sketches, but hey, it's more than zero!

Monday
Apr132009

Bubble Chamber

Today one of my friends sent me this image, mentioning that he'd like to try to simulate it, and knows that I've done similar things. He was looking for some tips, but he ended up getting a Processing sketch from me instead.

I spent about 35 minutes on this all together; I was challenging myself to create a reasonable approximation of the reference image as quickly and simply as possible. There are definitely details in the source image that are not captured in this version (such as the "concentric" trails around the center, the seeming alternating attraction and repulsion, etc.), but at a quick glance, the similarities are undeniable.

Experiment successful.

Click to read more ...

Thursday
Mar052009

Cactusfruit

Sometimes it's fantastic when it's still, sometimes it's fantastic when it's moving. I appreciate this one for how it will start looking the same, and then suprise me with something different.

Click to read more ...

Tuesday
Mar032009

Zoetrope Matchstickmen

This one was inspired by zoetropes, and also chinese characters.

Click to read more ...

Sunday
Jan182009

CA: Cave Spores

Wanted to get back into Processing, so I threw this together over an afternoon (took a lot longer than it should have.. blah.

Click to read more ...